Here are the projects I worked on:

libTiramisu

Description: Work in progress. LibTiramisu is a personnal project, it's an exercise for me. My aim is to better understand how game engines work by building my own. It's also the occasion to face new problems, learn new techniques and experiment new tools with no pressure.
Platform: PC (win32, linux and mac, hopefully)
Framework: SDL, OpenGL
You can already get a glimpse of what I'm doing on the Launchpad project page..

Meet me at the Banana Disco

Description: The game is the result of a collaboration of 4 people who never met before. It was developed during the Global Game Jam 2010 in Paris, in 48 hours.
Platform: Flash
Framework: Flixel
My Job: A bit of everything
Official GGJ project page
The Google Code project page
Download (Right-Click and "save as")

Jane Jensen's Gray Matter

Description: Adventure game with good old "point'n click" gameplay.
Studio: Wizarbox
Platform: PC / XBox
Framework: C++, Lua
My Job: Level integration, level scripting in Lua, tool tuning
Official Web Site

Tepeyollotl

Description: Short adventure game in a pre-colombian setting.
Platform: Nintendo DS
Framework: C++, libnds, and a lot of patience
My Job: Controls, animations, NPCs, level logic, a bit of engine stuff
Project page
LaunchPad project page (with source code)

Oscar

Description: Collection of mini-games parodying politics.
Platform: PC / XBox
Framework: C#, Xna
My Job: Gameplay Programming (1 mini-game)

Alliances

Description: Squad oriented strategy game
Platform: PC prototype, targeted platforms: PC, XBLA, PSN, WiiWare
Framework: C++, Lua, GameBryo
My Job: Lua programming: VM integration, exposition of the engine through the script,scripting.